CTIN-444 Dynamic Combat Audio
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Created in the Fall 2013 semester for an audio design final project, this Dynamic Combat Audio system was developed in FMOD Designer. The default audio state is Patrol, as though the player was wandering around in the game environment, and upon being detected by enemies, the audio system transitions to a detected cue and a combat audio loop thereafter. Depending upon how the fight goes, the player may be overwhelmed by too many enemies and killed.